Ce 2 juin 2016, l’équipe de Mojang sort la première pre-release pour la version 1.10 de Minecraft. Cela est inhabituelle compte tenu de la durée d’attente beaucoup plus longue entre la 1.7et la 1.8 ainsi que du passage entre la 1.8 et 1.9. Cette première pré-release ne corrige que des bugs bien qu’il y ait qu’un ajout mineur. De plus, d’après le tweet de Searge : “If you are complaining about 1.10 being too soon or too small, I recommend playing 1.9 until we release 1.14 to get the desired experience.” ce qui peut se traduire par : ” Si vous vous plaignez du fait que la 1.10 sorte trop tôt ou soit trop petite, Je vous recommande de jouer en 1.9 avant qu’on sorte la 1.14 pour avoir l’expérience voulue”. On peut donc en conclure que les mises a jours arriveront plus rapidement et reprendront ainsi le rythme de sortie d’auparavant donc que les mises à jours contiendront moins de choses. Passons maintenant à l’ajout et aux nombreux bugs corrigés.
Ajout :
- Nouvelle commande : /teleport qui permet de téléporter une entité relativement aux coordonnées de la source ou de la commande qui a l’a exécuté.
Correction de bugs (non traduit) :
- [Bug MC-3437] – Flowers/tall grass being placed on top of Gravel by the World Generator
- [Bug MC-90659] – Mobs that are on fire will not jump into water
- [Bug MC-98430] – Endermen forces cacti to have a missing texture
- [Bug MC-98654] – Legacy ender dragon not moving
- [Bug MC-101118] – Mobs’ pathfinding is confused by grass paths
- [Bug MC-101325] – Loading Village.dat containing player reputation causes NullPointerException
- [Bug MC-102048] – Particle Blockdust (assuming that is the title of the new particle under suspended sand) does not collide with blocks below it.
- [Bug MC-102049] – witches dont drink fire resistance potion while on magma block
- [Bug MC-102051] – Unable to place anything on Nether Wart Blocks
- [Bug MC-102070] – Nether Wart Block Unable to be set on fire
- [Bug MC-102081] – Mob the oxygen value is too low
- [Bug MC-102096] – Some stairs in Villages generate with path blocks instead of dirt below
- [Bug MC-102119] – Polar Bear gets stuck in blocks when trying to chase the player
- [Bug MC-102135] – Structure block: Empty names allowed
- [Bug MC-102146] – Cannot type / or : into structure blocks
- [Bug MC-102159] – Gravel spawns around Village Wells instead of Grass Paths
- [Bug MC-102178] – Structure block border lines invisible in spectator mode (gamemode 3)
- [Bug MC-102203] – Strucure blocks don’t rotate skulls
- [Bug MC-102207] – Crash when using fishing rod in same tick as @e command with type= or name=
- [Bug MC-102270] – Village paths generate incorrectly under trees.
- [Bug MC-102278] – Mob pathfinding do not avoid the magma block
- [Bug MC-102372] – Fences in Savanna and Taiga villages use oak fence instead of acacia/spruce fence
- [Bug MC-102378] – Signs, banners, end rods and anvils mirrored incorrectly
- [Bug MC-102401] – Relative teleportation interrupts elytra flight
- [Bug MC-102455] – Mob pathfinding AI not to regard as nether wart block is obstructions / Unable to path finding on top
- [Bug MC-102460] – “Zombie Villages” generating without zombies/zombies despawning
- [Bug MC-102530] – AreaEffectCloud (wrong) fallingsand particle command does not show mobSpell default particle
- [Bug MC-102557] – Wrong item frames place after loading by structure block
- [Bug MC-102575] – In crash reports, the “CPU” is “bcw$7@”
- [Bug MC-102598] – /tping entities results in teleportation relative to the player
- [Bug MC-102607] – Villagers don’t run away from zombies during the day
- [Bug MC-102614] – Able to paste invalid characters into structure blocks
- [Bug MC-102679] – Villager are attacked by husks but they don’t run away from them
- [Bug MC-102835] – Hostile mobs can spawn on magma block