Damage amount:
The amount of damage (half hearts) you take from the darkness.
I:”Damage Amount”=2
Damage Delay:
The amount of time (in seconds) you have to spend in darkness before you begin to receive damage.
I:”Damage Delay”=10
Damage Frequency:
The amount of time (in seconds) between each hit when the darkness damages you.
I:”Damage Frequency”=5
Dimension Whitelist:
Add dimension IDs to this list if you want the darkness to damage players here.
I:”Dimension Whitelist” < 0 >
Light Level:
The light level where it’s considered dark enough that you begin to receive damage. [range: 0 ~ 15, default: 2]
I:”Light Level”=4
Total Darkness Light Level:
The light level that’s considered total darkness. Being in this light level halves the time it takes before you start to receive damage, while also doubling the damage receieved. Disable by setting it to -1. [range: -1 ~ 15, default: 0]
I:”Total Darkness Light Level”=0
Dynamic Lights Mode:
If this is enabled (client and server), you will be able to prevent darkness damage with handheld light sources while AtomicStryker’s Dynamic Lights is present. It will be on a per-player basis, so if Player A has Dynamic Lights installed, but Player B doesn’t, Player A will be able to prevent darkness damage with a handheld light source, while Player B won’t.
B:”Dynamic Lights Mode”=false
Dynamic Lights List:
Items/Blocks added to this list will be regarded as handheld light sources while AtomicStryker’s Dynamic Lights is present(and Dynamic Lights Mode is enabled).
Format: modid:name:meta, where meta is optional.
Minecraft Restart Required
S:”Dynamic Lights List” < minecraft:torch minecraft:redstone_torch minecraft:glowstone >
Hurting Stages:
If Game Stages is installed, this list can be used to specify stages where the darkness hurt you. Format is stage:priority, where stage is the stage name and the priority is an integer that determines if this takes effect over the non-hurting stages (higher number = higher priority).
S:”Hurting Stages” < >
Non-hurting Stages:
If Game Stages is installed, this list can be used to specify stages where the darkness doesn’t hurt you. Format is stage:priority, where stage is the stage name and the priority is an integer that determines if this takes effect over the hurting stages (higher number = higher priority).
S:”Non-hurting Stages” < >
Use Blacklist:
Toggles whether or not to use the dimension whitelist as a blacklist instead.
B:”Use Blacklist”=false